Ladder Rush
Ladder Rush is a bite-sized, satisfying micro-incremental: place ladders, grab coins, buy upgrades, and repeat.
About / Features:
- Grab the star to boost the coin value in that stage.
- Bring it back to the blue exit circle to make the boost permanent.
- Ladders you place persist within the stage.
- More ladders = faster coin spawn rate.
Controls:
- Arrow keys: Move
- Z: Place a ladder
- Z (inside the blue exit circle): Return home with the star and your collected coins
Development log
- Overflow bug fix (coins)12 days ago

Comments
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Thanks for playing — and for the bug reports! I’ve added a quick workaround for the coin overflow issue. Please see the devlog for details. Your help means a lot! 🙏
Nice game! It took me a few runs to actually read the tutorial text to learn how to leave the level, but otherwise a good game.
The concept was easy to understand, but unique enough that I could imagine the game providing a different experience than many other incremental games on here.
Also, a note on the overflow issues and how to solve it: Usually, when adding y>0 to a variable x, we might try something like this:
But this runs into the risk of x+y overflowing in the if statement, becoming negative, so the statement is always false. However, we can rearrange the statement like this:
and since we're increasing the value of x, we can guarantee that y>0, so MAX_VALUE-y is always between 0 and MAX_VALUE.
We can do a similar trick for countering underflows as well, so when calculating x-y we can write:
Combining these into one Add() function would look something like:
I should note that I've never worked with PICO-8 before so some of this code could be off but the logic works for whole values, at least.
Nice little game, I think it has an overflow problem for both the upgrades and the coins collected
I like it. Short, sweet, and charming! The idea with progressive music was very good.
Abilities are a little bit confusing with what they do, but for some of them, you can notice their purpose. I've noticed a bug where once you grab the red star, the character is uncontrollably fast! But it was at the end of the game so it wasn't a big problem.